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This can lead to both positive and negative effects. Players can choose to control each city plot within their region, or to open plots up to allow friends or any other SimCity players to be able to build in the region. Each region can have up to 16 cities within it. One of the new primary additions to the franchise is the "Social Flow", or the ability of the player's city to impact other cities surrounding it, in what's called a region. This also made cities much less self-sustainable, which in turn pushes players to take advantage of the always-online multiplayer to interact with other players in the same region, in order to share resources and ease management of cities. The GlassBox engine also allows players to view the individual wants and desires of each Sim in a city.ĭue to the amount of data that is visually represented within the game, the size of any one city had to be made smaller so that the game could be playable on a larger range of computer hardware. As an example, each citizen (also called a "Sim") will be seen performing daily tasks, such as walking around, going to work, driving to school, and heading home. This design decision is attributed to the game's GlassBox engine, which was purposefully developed for this SimCity game, and is said to visually represent every element that makes up a city. For example, cities are scaled back in geographic size and are not as large as in previous games. SimCity retains the scope of previous games, but scales back some gameplay aspects in order to expand upon others.
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Players will be able to play the game in an offline single-player mode, though aspects such as the limited city sizes will remain unchanged. The game can be run in sandbox mode to allow players more freedom to create whatever they want, but they cannot interact with other cities and the global economy in sandbox mode.Īs of the game's tenth update, the always-online connection requirement will be disabled. While also serving as DRM, this system allows players to interact with not only other cities in real time, but a larger global market for buying and selling resources. All cities and regions within SimCity are saved on EA's central servers, requiring an internet connection and authentication through the Origin client before a person can play the game. Always-online Requirementĭue to the game's focus on multiple players sharing a landmass, SimCity was designed with an always-online connection requirement in mind. Because roads now carry all the resources in and out of the city, road design is even more important, and as such roads are also more costly. The player no longer has to manually lay underground pipes and power lines, instead, resources in SimCity flow through roads. Maxis has also streamlined how resources, such as power, water, and sewage, are propagated through cities.
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Whereas zoning in previous games would require spending simoleons, zoning is free in SimCity. Zones will gradually become more dense over time as demand rises. In SimCity, the player assigns residential, commercial, or industrial zones along roads rather than in a grid. In previous games in the series, the player could only lay down squares of residential, commercial, and industrial zones in low, medium, and high density varieties.
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As the name implies, SimCity is presented as a reboot of sorts for the series while it doesn't necessarily reinvent the game entirely, many of the systems have been re-imagined and streamlined. Gameplay An example of zoning from SimCity 3000Īfter a ten-year hiatus following the release of SimCity 4, the previous major installment in the franchise, developer Maxis underwent a lengthy development cycle to create a new SimCity experience. The player's responsibilities include laying roads, setting zoning, controlling the power and water supply, managing public services like education and health, setting taxes, managing sewerage and waste, trading supplies with neighboring cities, and more.
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As the mayor of a virtual city, the player is given information and statistics regarding pollution, public happiness, crime rates, water levels, etc., to help make decisions about how to build and run the city. A Mac version was released later in the year.Īs in its predecessors, the game puts the player in control of planning, building, and maintaining a simulated city. The game was released in Australia, Japan, and most of Europe on March 7, 2013, as in Europe, and in the UK on March 8, 2013. It was released in the US on Mafor Windows PC.
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SimCity is the fifth installment in the long running and critically acclaimed SimCity city-simulation franchise, developed by Maxis Software and published by EA for PC and Mac, both in retail and via EA's Origin digital distribution service. Overview SimCity puts players in charge of their own urban sprawl
